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eblo69 2024-09-08 15:56:04 +00:00
parent eda71bf923
commit 187c67f3d8
2 changed files with 72 additions and 0 deletions

55
AI.cs Normal file
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using UnityEngine;
using UnityEngine.AI;
using System.Collections;
using static UnityEngine.GraphicsBuffer;
public class AI : MonoBehaviour
{
[SerializeField] private NavMeshAgent agent;
[SerializeField] private int waittime;
[SerializeField] public Transform[] targets;
private int currentTargetIndex;
private bool isWaiting;
private void Start()
{
targets = new Transform[3];
targets[0] = GameObject.Find("Cube (2)").transform;
targets[1] = GameObject.Find("Cube (3)").transform;
targets[2] = GameObject.Find("Cube (4)").transform;
if (targets.Length > 0)
{
currentTargetIndex = 0;
SetNextDestination();
}
}
private void Update()
{
if (!isWaiting && agent.remainingDistance <= agent.stoppingDistance && !agent.pathPending)
{
StartCoroutine(GoToNextTarget());
}
}
private void SetNextDestination()
{
if (targets.Length == 0)
return;
agent.SetDestination(targets[currentTargetIndex].position);
}
private IEnumerator GoToNextTarget()
{
isWaiting = true;
yield return new WaitForSeconds(waittime);
currentTargetIndex++;
SetNextDestination();
isWaiting = false;
}
}

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Create.cs Normal file
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Create : MonoBehaviour
{
public GameObject[] objectToSpawn;
public int z,y;
// Start is called before the first frame update
void Start()
{
int rand = UnityEngine.Random.Range(0, objectToSpawn.Length);
Instantiate(objectToSpawn[rand], new Vector3(y,0,z), Quaternion.identity);
}
}