teraz
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@ -492,7 +492,6 @@ GameObject:
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- component: {fileID: 963194228}
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- component: {fileID: 963194228}
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- component: {fileID: 963194227}
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- component: {fileID: 963194227}
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- component: {fileID: 963194226}
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- component: {fileID: 963194226}
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- component: {fileID: 963194229}
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m_Layer: 0
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m_Layer: 0
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m_Name: Main Camera
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m_Name: Main Camera
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m_TagString: MainCamera
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m_TagString: MainCamera
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@ -574,19 +573,6 @@ Transform:
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &963194229
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 963194225}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 6b9a5d2dd94a0bf459d33130af0ceb69, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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sensitivitySlider: {fileID: 0}
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--- !u!1 &998624921
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--- !u!1 &998624921
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1,6 +1,7 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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public class KeybindingManager : MonoBehaviour
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public class KeybindingManager : MonoBehaviour
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{
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{
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@ -10,54 +11,127 @@ public class KeybindingManager : MonoBehaviour
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public Button dKeyButton;
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public Button dKeyButton;
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private Dictionary<string, KeyCode> keyMappings = new Dictionary<string, KeyCode>();
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private Dictionary<string, KeyCode> keyMappings = new Dictionary<string, KeyCode>();
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private string keyToRebind;
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private string keyToRebind;
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private string filePath;
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private bool awaitingKeyInput;
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[System.Serializable]
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public class KeyMappingData
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{
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public string Forward;
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public string Left;
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public string Backward;
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public string Right;
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}
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void Start()
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void Start()
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{
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{
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keyMappings["Forward"] = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("ForwardKey", KeyCode.W.ToString()));
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string folderName = "KeybindsSave";
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keyMappings["Left"] = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("LeftKey", KeyCode.A.ToString()));
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string folderPath = Path.Combine(Application.persistentDataPath, folderName);
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keyMappings["Backward"] = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("BackwardKey", KeyCode.S.ToString()));
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keyMappings["Right"] = (KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("RightKey", KeyCode.D.ToString()));
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if (!Directory.Exists(folderPath))
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{
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Directory.CreateDirectory(folderPath);
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}
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filePath = Path.Combine(folderPath, "keybindings.json");
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Debug.Log("Path to keybindings.json: " + filePath);
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LoadKeyMappings();
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UpdateButtonTexts();
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UpdateButtonTexts();
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wKeyButton.onClick.AddListener(() => StartRebinding("Forward"));
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wKeyButton.onClick.AddListener(() => StartRebinding("Forward"));
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aKeyButton.onClick.AddListener(() => StartRebinding("Left"));
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aKeyButton.onClick.AddListener(() => StartRebinding("Left"));
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sKeyButton.onClick.AddListener(() => StartRebinding("Backward"));
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sKeyButton.onClick.AddListener(() => StartRebinding("Backward"));
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dKeyButton.onClick.AddListener(() => StartRebinding("Right"));
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dKeyButton.onClick.AddListener(() => StartRebinding("Right"));
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wKeyButton.interactable = true;
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aKeyButton.interactable = true;
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sKeyButton.interactable = true;
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dKeyButton.interactable = true;
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}
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}
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void Update()
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void Update()
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{
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{
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if (awaitingKeyInput)
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{
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if (Input.anyKeyDown)
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{
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foreach (KeyCode key in System.Enum.GetValues(typeof(KeyCode)))
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{
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if (Input.GetKeyDown(key))
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{
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if (keyMappings.ContainsKey(keyToRebind))
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{
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keyMappings[keyToRebind] = key;
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SaveKeyMappings();
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keyToRebind = null;
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awaitingKeyInput = false;
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UpdateButtonTexts();
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Debug.Log("Przypisano nowy klawisz: " + keyToRebind + " -> " + key);
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}
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break;
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}
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}
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}
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}
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}
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}
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public void StartRebinding(string key)
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public void StartRebinding(string key)
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{
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{
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keyToRebind = key;
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keyToRebind = key;
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awaitingKeyInput = true;
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Debug.Log("Naciœnij nowy klawisz dla: " + key);
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Debug.Log("Naciœnij nowy klawisz dla: " + key);
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}
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}
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void OnGUI()
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{
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if (!string.IsNullOrEmpty(keyToRebind))
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{
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Event e = Event.current;
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if (e.isKey)
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{
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keyMappings[keyToRebind] = e.keyCode;
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PlayerPrefs.SetString(keyToRebind + "Key", e.keyCode.ToString());
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keyToRebind = null;
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UpdateButtonTexts();
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}
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}
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}
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private void UpdateButtonTexts()
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private void UpdateButtonTexts()
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{
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{
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wKeyButton.GetComponentInChildren<Text>().text = keyMappings["Forward"].ToString();
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if (keyMappings.ContainsKey("Forward"))
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aKeyButton.GetComponentInChildren<Text>().text = keyMappings["Left"].ToString();
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wKeyButton.GetComponentInChildren<Text>().text = keyMappings["Forward"].ToString();
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sKeyButton.GetComponentInChildren<Text>().text = keyMappings["Backward"].ToString();
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if (keyMappings.ContainsKey("Left"))
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dKeyButton.GetComponentInChildren<Text>().text = keyMappings["Right"].ToString();
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aKeyButton.GetComponentInChildren<Text>().text = keyMappings["Left"].ToString();
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if (keyMappings.ContainsKey("Backward"))
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sKeyButton.GetComponentInChildren<Text>().text = keyMappings["Backward"].ToString();
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if (keyMappings.ContainsKey("Right"))
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dKeyButton.GetComponentInChildren<Text>().text = keyMappings["Right"].ToString();
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}
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private void SaveKeyMappings()
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{
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KeyMappingData data = new KeyMappingData
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{
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Forward = keyMappings["Forward"].ToString(),
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Left = keyMappings["Left"].ToString(),
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Backward = keyMappings["Backward"].ToString(),
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Right = keyMappings["Right"].ToString()
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};
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string json = JsonUtility.ToJson(data, true);
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File.WriteAllText(filePath, json);
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Debug.Log("Zapisano przypisania klawiszy do pliku: " + filePath);
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}
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private void LoadKeyMappings()
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{
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if (File.Exists(filePath))
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{
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string json = File.ReadAllText(filePath);
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KeyMappingData data = JsonUtility.FromJson<KeyMappingData>(json);
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keyMappings["Forward"] = (KeyCode)System.Enum.Parse(typeof(KeyCode), data.Forward);
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keyMappings["Left"] = (KeyCode)System.Enum.Parse(typeof(KeyCode), data.Left);
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keyMappings["Backward"] = (KeyCode)System.Enum.Parse(typeof(KeyCode), data.Backward);
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keyMappings["Right"] = (KeyCode)System.Enum.Parse(typeof(KeyCode), data.Right);
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Debug.Log("Wczytano przypisania klawiszy z pliku: " + filePath);
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}
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else
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{
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keyMappings["Forward"] = KeyCode.W;
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keyMappings["Left"] = KeyCode.A;
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keyMappings["Backward"] = KeyCode.S;
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keyMappings["Right"] = KeyCode.D;
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}
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}
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}
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}
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}
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