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new file mode 100644 index 0000000..b46476c --- /dev/null +++ b/Assets/scripts/GUI.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ce85f0b52a21efd49bb88237eda8b0df +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/scripts/GUI/GameplayUI.meta b/Assets/scripts/GUI/GameplayUI.meta new file mode 100644 index 0000000..f5cbd98 --- /dev/null +++ b/Assets/scripts/GUI/GameplayUI.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 01e2282d61a0bb543be33a312c3c4939 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/scripts/GUI/GameplayUI/KeybindingManager.cs b/Assets/scripts/GUI/GameplayUI/KeybindingManager.cs new file mode 100644 index 0000000..c7b6e7b --- /dev/null +++ b/Assets/scripts/GUI/GameplayUI/KeybindingManager.cs @@ -0,0 +1,137 @@ +using UnityEngine; +using UnityEngine.UI; +using System.Collections.Generic; +using System.IO; + +public class KeybindingManager : MonoBehaviour +{ + public Button wKeyButton; + public Button aKeyButton; + public Button sKeyButton; + public Button dKeyButton; + + private Dictionary keyMappings = new Dictionary(); + private string keyToRebind; + private string filePath; + private bool awaitingKeyInput; + + [System.Serializable] + public class KeyMappingData + { + public string Forward; + public string Left; + public string Backward; + public string Right; + } + + void Start() + { + string folderName = "KeybindsSave"; + string folderPath = Path.Combine(Application.persistentDataPath, folderName); + + if (!Directory.Exists(folderPath)) + { + Directory.CreateDirectory(folderPath); + } + + filePath = Path.Combine(folderPath, "keybindings.json"); + + Debug.Log("Path to keybindings.json: " + filePath); + + LoadKeyMappings(); + UpdateButtonTexts(); + + wKeyButton.onClick.AddListener(() => StartRebinding("Forward")); + aKeyButton.onClick.AddListener(() => StartRebinding("Left")); + sKeyButton.onClick.AddListener(() => StartRebinding("Backward")); + dKeyButton.onClick.AddListener(() => StartRebinding("Right")); + + wKeyButton.interactable = true; + aKeyButton.interactable = true; + sKeyButton.interactable = true; + dKeyButton.interactable = true; + } + + void Update() + { + if (awaitingKeyInput) + { + if (Input.anyKeyDown) + { + foreach (KeyCode key in System.Enum.GetValues(typeof(KeyCode))) + { + if (Input.GetKeyDown(key)) + { + if (keyMappings.ContainsKey(keyToRebind)) + { + keyMappings[keyToRebind] = key; + SaveKeyMappings(); + keyToRebind = null; + awaitingKeyInput = false; + UpdateButtonTexts(); + Debug.Log("Przypisano nowy klawisz: " + keyToRebind + " -> " + key); + } + break; + } + } + } + } + } + + public void StartRebinding(string key) + { + keyToRebind = key; + awaitingKeyInput = true; + Debug.Log("Naciśnij nowy klawisz dla: " + key); + } + + private void UpdateButtonTexts() + { + if (keyMappings.ContainsKey("Forward")) + wKeyButton.GetComponentInChildren().text = keyMappings["Forward"].ToString(); + if (keyMappings.ContainsKey("Left")) + aKeyButton.GetComponentInChildren().text = keyMappings["Left"].ToString(); + if (keyMappings.ContainsKey("Backward")) + sKeyButton.GetComponentInChildren().text = keyMappings["Backward"].ToString(); + if (keyMappings.ContainsKey("Right")) + dKeyButton.GetComponentInChildren().text = keyMappings["Right"].ToString(); + } + + private void SaveKeyMappings() + { + KeyMappingData data = new KeyMappingData + { + Forward = keyMappings["Forward"].ToString(), + Left = keyMappings["Left"].ToString(), + Backward = keyMappings["Backward"].ToString(), + Right = keyMappings["Right"].ToString() + }; + + string json = JsonUtility.ToJson(data, true); + File.WriteAllText(filePath, json); + Debug.Log("Zapisano przypisania klawiszy do pliku: " + filePath); + } + + private void LoadKeyMappings() + { + if (File.Exists(filePath)) + { + string json = File.ReadAllText(filePath); + KeyMappingData data = JsonUtility.FromJson(json); + + keyMappings["Forward"] = (KeyCode)System.Enum.Parse(typeof(KeyCode), data.Forward); + keyMappings["Left"] = (KeyCode)System.Enum.Parse(typeof(KeyCode), data.Left); + keyMappings["Backward"] = (KeyCode)System.Enum.Parse(typeof(KeyCode), data.Backward); + keyMappings["Right"] = (KeyCode)System.Enum.Parse(typeof(KeyCode), data.Right); + + Debug.Log("Wczytano przypisania klawiszy z pliku: " + filePath); + } + else + { + keyMappings["Forward"] = KeyCode.W; + keyMappings["Left"] = KeyCode.A; + keyMappings["Backward"] = KeyCode.S; + keyMappings["Right"] = KeyCode.D; + } + } +} diff --git a/Assets/scripts/GUI/GameplayUI/KeybindingManager.cs.meta b/Assets/scripts/GUI/GameplayUI/KeybindingManager.cs.meta new file mode 100644 index 0000000..803bdef --- /dev/null +++ b/Assets/scripts/GUI/GameplayUI/KeybindingManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d709acfa31ced444d9303b08bac0e5d4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/scripts/GUI/GameplayUI/MouseSensitivityController.cs b/Assets/scripts/GUI/GameplayUI/MouseSensitivityController.cs new file mode 100644 index 0000000..0483f76 --- /dev/null +++ b/Assets/scripts/GUI/GameplayUI/MouseSensitivityController.cs @@ -0,0 +1,25 @@ +using UnityEngine; +using UnityEngine.UI; + +public class MouseSensitivityController : MonoBehaviour +{ + public Slider sensitivitySlider; + private float mouseSensitivity = 1f; + + void Start() + { sensitivitySlider.value = mouseSensitivity; + sensitivitySlider.onValueChanged.AddListener(OnSensitivityChanged); + } + + void Update() + { + float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity; + float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity; + } + + public void OnSensitivityChanged(float value) + { + mouseSensitivity = value; + Debug.Log("Czułość myszy zmieniona na: " + mouseSensitivity); + } +} diff --git a/Assets/scripts/GUI/GameplayUI/MouseSensitivityController.cs.meta b/Assets/scripts/GUI/GameplayUI/MouseSensitivityController.cs.meta new file mode 100644 index 0000000..32a057d --- /dev/null +++ b/Assets/scripts/GUI/GameplayUI/MouseSensitivityController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6b9a5d2dd94a0bf459d33130af0ceb69 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/scripts/GUI/PlayerSettings.meta b/Assets/scripts/GUI/PlayerSettings.meta new file mode 100644 index 0000000..b3498b5 --- /dev/null +++ b/Assets/scripts/GUI/PlayerSettings.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 050858368fa1f0346bc8dd5dde95eedb +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: