diff --git a/.vsconfig b/.vsconfig new file mode 100644 index 0000000..f019fd0 --- /dev/null +++ b/.vsconfig @@ -0,0 +1,6 @@ +{ + "version": "1.0", + "components": [ + "Microsoft.VisualStudio.Workload.ManagedGame" + ] +} diff --git a/Assets/Editor.meta b/Assets/Editor.meta new file mode 100644 index 0000000..e8c47dc --- /dev/null +++ b/Assets/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ddb9782b3c8514b48b57a9d18535a63f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Editor/MyCustomEditor.cs b/Assets/Editor/MyCustomEditor.cs new file mode 100644 index 0000000..4252b38 --- /dev/null +++ b/Assets/Editor/MyCustomEditor.cs @@ -0,0 +1,30 @@ +using UnityEditor; +using UnityEngine; +using UnityEngine.UIElements; +using UnityEditor.UIElements; + + +public class MyCustomEditor : EditorWindow +{ + [MenuItem("Window/UI Toolkit/MyCustomEditor")] + public static void ShowExample() + { + MyCustomEditor wnd = GetWindow(); + wnd.titleContent = new GUIContent("MyCustomEditor"); + } + + public void CreateGUI() + { + // Each editor window contains a root VisualElement object + VisualElement root = rootVisualElement; + + // VisualElements objects can contain other VisualElement following a tree hierarchy. + VisualElement label = new Label("Hello World! From C#"); + root.Add(label); + + // Import UXML + var visualTree = AssetDatabase.LoadAssetAtPath("Assets/Editor/MyCustomEditor.uxml"); + VisualElement labelFromUXML = visualTree.Instantiate(); + root.Add(labelFromUXML); + } +} \ No newline at end of file diff --git a/Assets/Editor/MyCustomEditor.cs.meta b/Assets/Editor/MyCustomEditor.cs.meta new file mode 100644 index 0000000..734a0fa --- /dev/null +++ b/Assets/Editor/MyCustomEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c9b8d0b6d5cd71f4889d54e9fec4860b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Editor/MyCustomEditor.uxml b/Assets/Editor/MyCustomEditor.uxml new file mode 100644 index 0000000..dbc69fb --- /dev/null +++ b/Assets/Editor/MyCustomEditor.uxml @@ -0,0 +1,9 @@ + + + + \ No newline at end of file diff --git a/Assets/Editor/MyCustomEditor.uxml.meta b/Assets/Editor/MyCustomEditor.uxml.meta new file mode 100644 index 0000000..65ea544 --- /dev/null +++ b/Assets/Editor/MyCustomEditor.uxml.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 234fe5f2d6db8a549b6fe1e1d2122d15 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0} diff --git a/Assets/Input.meta b/Assets/Input.meta new file mode 100644 index 0000000..da7e316 --- /dev/null +++ b/Assets/Input.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3dfaec1bf4a21db40b62e8f36b96a632 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Input/PlayerControlsActionMap.cs b/Assets/Input/PlayerControlsActionMap.cs new file mode 100644 index 0000000..54d0cf9 --- /dev/null +++ b/Assets/Input/PlayerControlsActionMap.cs @@ -0,0 +1,541 @@ +//------------------------------------------------------------------------------ +// +// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator +// version 1.7.0 +// from Assets/Input/PlayerControlsActionMap.inputactions +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine.InputSystem; +using UnityEngine.InputSystem.Utilities; + +public partial class @PlayerControlsActionMap: IInputActionCollection2, IDisposable +{ + public InputActionAsset asset { get; } + public @PlayerControlsActionMap() + { + asset = InputActionAsset.FromJson(@"{ + ""name"": ""PlayerControlsActionMap"", + ""maps"": [ + { + ""name"": ""PlayerLand"", + ""id"": ""b8fdd704-8160-4cf9-8570-7cacc2d9b7f1"", + ""actions"": [ + { + ""name"": ""Move"", + ""type"": ""Value"", + ""id"": ""e01f7ba6-2102-466d-b0dc-acbf173e5394"", + ""expectedControlType"": ""Vector2"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": true + }, + { + ""name"": ""Look"", + ""type"": ""Value"", + ""id"": ""e9deaac0-8654-420b-aa03-a942039ba697"", + ""expectedControlType"": ""Vector2"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": true + }, + { + ""name"": ""Jump"", + ""type"": ""Button"", + ""id"": ""f93d31db-c1c8-4baf-86af-0bbbb78aadff"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Slide"", + ""type"": ""Button"", + ""id"": ""b921e335-e6c5-471d-bd28-0099fc95d844"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Crouch"", + ""type"": ""Button"", + ""id"": ""351d2ab1-268c-4f13-83dd-faa577ba4a44"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Sprint"", + ""type"": ""Button"", + ""id"": ""d7b2e90f-f0e3-41b2-9a87-9f60bf1849ba"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Interact"", + ""type"": ""Button"", + ""id"": ""b30bd6d9-c074-4d08-91af-562d07611ee3"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Fire"", + ""type"": ""Button"", + ""id"": ""9c9bcad6-e2e3-47e5-8f8e-e746952e2d04"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Aim"", + ""type"": ""Button"", + ""id"": ""5346497b-cd92-42da-b103-404a84ab9022"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""ChangeFireMode"", + ""type"": ""Button"", + ""id"": ""781d0d0d-b03b-4002-8481-462b9cd9f0b8"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Reload"", + ""type"": ""Button"", + ""id"": ""b8202e6d-e8d7-45ff-a2c0-201b5fdc077e"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""WeaponSwitch"", + ""type"": ""Value"", + ""id"": ""15a7ebb5-06cd-47d6-a4ee-41dd98540707"", + ""expectedControlType"": ""Axis"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": true + } + ], + ""bindings"": [ + { + ""name"": ""WASD"", + ""id"": ""566a6d78-d631-444b-849d-1a6807725f11"", + ""path"": ""2DVector"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Move"", + ""isComposite"": true, + ""isPartOfComposite"": false + }, + { + ""name"": ""up"", + ""id"": ""6899681f-e684-4b64-9ac1-ca1f3295084b"", + ""path"": ""/w"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Move"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""down"", + ""id"": ""f057adcb-a8ca-413e-b817-50210a9519c5"", + ""path"": ""/s"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Move"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""left"", + ""id"": ""1fea1973-6a1f-4b03-b368-f133ba2e3207"", + ""path"": ""/a"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Move"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""right"", + ""id"": ""183ffab9-e7b5-4725-8f86-f5ebffacac5b"", + ""path"": ""/d"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Move"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": """", + ""id"": ""a4de7aee-17ad-42da-b998-3e6786f539bd"", + ""path"": ""/delta"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Look"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""a9050587-3397-4943-a2f5-2460d569e3a9"", + ""path"": ""/space"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Jump"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""00627db1-8aba-4583-bbf2-542aa494d173"", + ""path"": ""/c"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Slide"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""be6d075a-d6bc-4050-87ba-d956df16d093"", + ""path"": ""/c"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Crouch"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""52a1ffad-ac6f-4cbe-abe1-d7372f0d63a9"", + ""path"": ""/leftShift"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Sprint"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""5bcaa323-ef69-4074-80f3-369270c8bed9"", + ""path"": ""/f"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Interact"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""1a0db5ee-31f1-4c2c-9cd1-a0f12a1e2d34"", + ""path"": ""/leftButton"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Fire"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""a58caf43-d923-4bca-aeed-f6e3f9d3b6f8"", + ""path"": ""/rightButton"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Aim"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""258526fe-ed3e-4f48-b1a4-95d729837ef3"", + ""path"": ""/b"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""ChangeFireMode"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""c209559d-315b-45b7-9fdc-ea9989cb6b91"", + ""path"": ""/r"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Reload"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""38768f81-c209-4f6c-a5eb-67533f5bcbcd"", + ""path"": ""/scroll/y"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""WeaponSwitch"", + ""isComposite"": false, + ""isPartOfComposite"": false + } + ] + } + ], + ""controlSchemes"": [] +}"); + // PlayerLand + m_PlayerLand = asset.FindActionMap("PlayerLand", throwIfNotFound: true); + m_PlayerLand_Move = m_PlayerLand.FindAction("Move", throwIfNotFound: true); + m_PlayerLand_Look = m_PlayerLand.FindAction("Look", throwIfNotFound: true); + m_PlayerLand_Jump = m_PlayerLand.FindAction("Jump", throwIfNotFound: true); + m_PlayerLand_Slide = m_PlayerLand.FindAction("Slide", throwIfNotFound: true); + m_PlayerLand_Crouch = m_PlayerLand.FindAction("Crouch", throwIfNotFound: true); + m_PlayerLand_Sprint = m_PlayerLand.FindAction("Sprint", throwIfNotFound: true); + m_PlayerLand_Interact = m_PlayerLand.FindAction("Interact", throwIfNotFound: true); + m_PlayerLand_Fire = m_PlayerLand.FindAction("Fire", throwIfNotFound: true); + m_PlayerLand_Aim = m_PlayerLand.FindAction("Aim", throwIfNotFound: true); + m_PlayerLand_ChangeFireMode = m_PlayerLand.FindAction("ChangeFireMode", throwIfNotFound: true); + m_PlayerLand_Reload = m_PlayerLand.FindAction("Reload", throwIfNotFound: true); + m_PlayerLand_WeaponSwitch = m_PlayerLand.FindAction("WeaponSwitch", throwIfNotFound: true); + } + + public void Dispose() + { + UnityEngine.Object.Destroy(asset); + } + + public InputBinding? bindingMask + { + get => asset.bindingMask; + set => asset.bindingMask = value; + } + + public ReadOnlyArray? devices + { + get => asset.devices; + set => asset.devices = value; + } + + public ReadOnlyArray controlSchemes => asset.controlSchemes; + + public bool Contains(InputAction action) + { + return asset.Contains(action); + } + + public IEnumerator GetEnumerator() + { + return asset.GetEnumerator(); + } + + IEnumerator IEnumerable.GetEnumerator() + { + return GetEnumerator(); + } + + public void Enable() + { + asset.Enable(); + } + + public void Disable() + { + asset.Disable(); + } + + public IEnumerable bindings => asset.bindings; + + public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) + { + return asset.FindAction(actionNameOrId, throwIfNotFound); + } + + public int FindBinding(InputBinding bindingMask, out InputAction action) + { + return asset.FindBinding(bindingMask, out action); + } + + // PlayerLand + private readonly InputActionMap m_PlayerLand; + private List m_PlayerLandActionsCallbackInterfaces = new List(); + private readonly InputAction m_PlayerLand_Move; + private readonly InputAction m_PlayerLand_Look; + private readonly InputAction m_PlayerLand_Jump; + private readonly InputAction m_PlayerLand_Slide; + private readonly InputAction m_PlayerLand_Crouch; + private readonly InputAction m_PlayerLand_Sprint; + private readonly InputAction m_PlayerLand_Interact; + private readonly InputAction m_PlayerLand_Fire; + private readonly InputAction m_PlayerLand_Aim; + private readonly InputAction m_PlayerLand_ChangeFireMode; + private readonly InputAction m_PlayerLand_Reload; + private readonly InputAction m_PlayerLand_WeaponSwitch; + public struct PlayerLandActions + { + private @PlayerControlsActionMap m_Wrapper; + public PlayerLandActions(@PlayerControlsActionMap wrapper) { m_Wrapper = wrapper; } + public InputAction @Move => m_Wrapper.m_PlayerLand_Move; + public InputAction @Look => m_Wrapper.m_PlayerLand_Look; + public InputAction @Jump => m_Wrapper.m_PlayerLand_Jump; + public InputAction @Slide => m_Wrapper.m_PlayerLand_Slide; + public InputAction @Crouch => m_Wrapper.m_PlayerLand_Crouch; + public InputAction @Sprint => m_Wrapper.m_PlayerLand_Sprint; + public InputAction @Interact => m_Wrapper.m_PlayerLand_Interact; + public InputAction @Fire => m_Wrapper.m_PlayerLand_Fire; + public InputAction @Aim => m_Wrapper.m_PlayerLand_Aim; + public InputAction @ChangeFireMode => m_Wrapper.m_PlayerLand_ChangeFireMode; + public InputAction @Reload => m_Wrapper.m_PlayerLand_Reload; + public InputAction @WeaponSwitch => m_Wrapper.m_PlayerLand_WeaponSwitch; + public InputActionMap Get() { return m_Wrapper.m_PlayerLand; } + public void Enable() { Get().Enable(); } + public void Disable() { Get().Disable(); } + public bool enabled => Get().enabled; + public static implicit operator InputActionMap(PlayerLandActions set) { return set.Get(); } + public void AddCallbacks(IPlayerLandActions instance) + { + if (instance == null || m_Wrapper.m_PlayerLandActionsCallbackInterfaces.Contains(instance)) return; + m_Wrapper.m_PlayerLandActionsCallbackInterfaces.Add(instance); + @Move.started += instance.OnMove; + @Move.performed += instance.OnMove; + @Move.canceled += instance.OnMove; + @Look.started += instance.OnLook; + @Look.performed += instance.OnLook; + @Look.canceled += instance.OnLook; + @Jump.started += instance.OnJump; + @Jump.performed += instance.OnJump; + @Jump.canceled += instance.OnJump; + @Slide.started += instance.OnSlide; + @Slide.performed += instance.OnSlide; + @Slide.canceled += instance.OnSlide; + @Crouch.started += instance.OnCrouch; + @Crouch.performed += instance.OnCrouch; + @Crouch.canceled += instance.OnCrouch; + @Sprint.started += instance.OnSprint; + @Sprint.performed += instance.OnSprint; + @Sprint.canceled += instance.OnSprint; + @Interact.started += instance.OnInteract; + @Interact.performed += instance.OnInteract; + @Interact.canceled += instance.OnInteract; + @Fire.started += instance.OnFire; + @Fire.performed += instance.OnFire; + @Fire.canceled += instance.OnFire; + @Aim.started += instance.OnAim; + @Aim.performed += instance.OnAim; + @Aim.canceled += instance.OnAim; + @ChangeFireMode.started += instance.OnChangeFireMode; + @ChangeFireMode.performed += instance.OnChangeFireMode; + @ChangeFireMode.canceled += instance.OnChangeFireMode; + @Reload.started += instance.OnReload; + @Reload.performed += instance.OnReload; + @Reload.canceled += instance.OnReload; + @WeaponSwitch.started += instance.OnWeaponSwitch; + @WeaponSwitch.performed += instance.OnWeaponSwitch; + @WeaponSwitch.canceled += instance.OnWeaponSwitch; + } + + private void UnregisterCallbacks(IPlayerLandActions instance) + { + @Move.started -= instance.OnMove; + @Move.performed -= instance.OnMove; + @Move.canceled -= instance.OnMove; + @Look.started -= instance.OnLook; + @Look.performed -= instance.OnLook; + @Look.canceled -= instance.OnLook; + @Jump.started -= instance.OnJump; + @Jump.performed -= instance.OnJump; + @Jump.canceled -= instance.OnJump; + @Slide.started -= instance.OnSlide; + @Slide.performed -= instance.OnSlide; + @Slide.canceled -= instance.OnSlide; + @Crouch.started -= instance.OnCrouch; + @Crouch.performed -= instance.OnCrouch; + @Crouch.canceled -= instance.OnCrouch; + @Sprint.started -= instance.OnSprint; + @Sprint.performed -= instance.OnSprint; + @Sprint.canceled -= instance.OnSprint; + @Interact.started -= instance.OnInteract; + @Interact.performed -= instance.OnInteract; + @Interact.canceled -= instance.OnInteract; + @Fire.started -= instance.OnFire; + @Fire.performed -= instance.OnFire; + @Fire.canceled -= instance.OnFire; + @Aim.started -= instance.OnAim; + @Aim.performed -= instance.OnAim; + @Aim.canceled -= instance.OnAim; + @ChangeFireMode.started -= instance.OnChangeFireMode; + @ChangeFireMode.performed -= instance.OnChangeFireMode; + @ChangeFireMode.canceled -= instance.OnChangeFireMode; + @Reload.started -= instance.OnReload; + @Reload.performed -= instance.OnReload; + @Reload.canceled -= instance.OnReload; + @WeaponSwitch.started -= instance.OnWeaponSwitch; + @WeaponSwitch.performed -= instance.OnWeaponSwitch; + @WeaponSwitch.canceled -= instance.OnWeaponSwitch; + } + + public void RemoveCallbacks(IPlayerLandActions instance) + { + if (m_Wrapper.m_PlayerLandActionsCallbackInterfaces.Remove(instance)) + UnregisterCallbacks(instance); + } + + public void SetCallbacks(IPlayerLandActions instance) + { + foreach (var item in m_Wrapper.m_PlayerLandActionsCallbackInterfaces) + UnregisterCallbacks(item); + m_Wrapper.m_PlayerLandActionsCallbackInterfaces.Clear(); + AddCallbacks(instance); + } + } + public PlayerLandActions @PlayerLand => new PlayerLandActions(this); + public interface IPlayerLandActions + { + void OnMove(InputAction.CallbackContext context); + void OnLook(InputAction.CallbackContext context); + void OnJump(InputAction.CallbackContext context); + void OnSlide(InputAction.CallbackContext context); + void OnCrouch(InputAction.CallbackContext context); + void OnSprint(InputAction.CallbackContext context); + void OnInteract(InputAction.CallbackContext context); + void OnFire(InputAction.CallbackContext context); + void OnAim(InputAction.CallbackContext context); + void OnChangeFireMode(InputAction.CallbackContext context); + void OnReload(InputAction.CallbackContext context); + void OnWeaponSwitch(InputAction.CallbackContext context); + } +} diff --git a/Assets/Input/PlayerControlsActionMap.cs.meta b/Assets/Input/PlayerControlsActionMap.cs.meta new file mode 100644 index 0000000..145d5f7 --- /dev/null +++ b/Assets/Input/PlayerControlsActionMap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 94f411c62af583147abba3ea18583019 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Input/PlayerControlsActionMap.inputactions b/Assets/Input/PlayerControlsActionMap.inputactions new file mode 100644 index 0000000..2f95dbb --- /dev/null +++ b/Assets/Input/PlayerControlsActionMap.inputactions @@ -0,0 +1,298 @@ +{ + "name": "PlayerControlsActionMap", + "maps": [ + { + "name": "PlayerLand", + "id": "b8fdd704-8160-4cf9-8570-7cacc2d9b7f1", + "actions": [ + { + "name": "Move", + "type": "Value", + "id": "e01f7ba6-2102-466d-b0dc-acbf173e5394", + "expectedControlType": "Vector2", + "processors": "", + "interactions": "", + "initialStateCheck": true + }, + { + "name": "Look", + "type": "Value", + "id": "e9deaac0-8654-420b-aa03-a942039ba697", + "expectedControlType": "Vector2", + "processors": "", + "interactions": "", + "initialStateCheck": true + }, + { + "name": "Jump", + "type": "Button", + "id": "f93d31db-c1c8-4baf-86af-0bbbb78aadff", + "expectedControlType": "Button", + 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