using System.Collections; using System.Collections.Generic; using UnityEngine; public class Windmill : MonoBehaviour { public float speed = 10f; public GameObject[] blades; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { rotateBlades(); } void rotateBlades() { foreach (GameObject blade in blades) { blade.transform.Rotate(Vector3.forward * speed * Time.deltaTime); } } }