//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.7.0 // from Assets/Input/PlayerControlsActionMap.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; public partial class @PlayerControlsActionMap: IInputActionCollection2, IDisposable { public InputActionAsset asset { get; } public @PlayerControlsActionMap() { asset = InputActionAsset.FromJson(@"{ ""name"": ""PlayerControlsActionMap"", ""maps"": [ { ""name"": ""PlayerLand"", ""id"": ""b8fdd704-8160-4cf9-8570-7cacc2d9b7f1"", ""actions"": [ { ""name"": ""Move"", ""type"": ""Value"", ""id"": ""e01f7ba6-2102-466d-b0dc-acbf173e5394"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true }, { ""name"": ""Look"", ""type"": ""Value"", ""id"": ""e9deaac0-8654-420b-aa03-a942039ba697"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true }, { ""name"": ""Jump"", ""type"": ""Button"", ""id"": ""f93d31db-c1c8-4baf-86af-0bbbb78aadff"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Slide"", ""type"": ""Button"", ""id"": ""b921e335-e6c5-471d-bd28-0099fc95d844"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Crouch"", ""type"": ""Button"", ""id"": ""351d2ab1-268c-4f13-83dd-faa577ba4a44"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Sprint"", ""type"": ""Button"", ""id"": ""d7b2e90f-f0e3-41b2-9a87-9f60bf1849ba"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Interact"", ""type"": ""Button"", ""id"": ""b30bd6d9-c074-4d08-91af-562d07611ee3"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Fire"", ""type"": ""Button"", ""id"": ""9c9bcad6-e2e3-47e5-8f8e-e746952e2d04"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Aim"", ""type"": ""Button"", ""id"": ""5346497b-cd92-42da-b103-404a84ab9022"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""ChangeFireMode"", ""type"": ""Button"", ""id"": ""781d0d0d-b03b-4002-8481-462b9cd9f0b8"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Reload"", ""type"": ""Button"", ""id"": ""b8202e6d-e8d7-45ff-a2c0-201b5fdc077e"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""WeaponSwitch"", ""type"": ""Value"", ""id"": ""15a7ebb5-06cd-47d6-a4ee-41dd98540707"", ""expectedControlType"": ""Axis"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true } ], ""bindings"": [ { ""name"": ""WASD"", ""id"": ""566a6d78-d631-444b-849d-1a6807725f11"", ""path"": ""2DVector"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": true, ""isPartOfComposite"": false }, { ""name"": ""up"", ""id"": ""6899681f-e684-4b64-9ac1-ca1f3295084b"", ""path"": ""/w"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""down"", ""id"": ""f057adcb-a8ca-413e-b817-50210a9519c5"", ""path"": ""/s"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""left"", ""id"": ""1fea1973-6a1f-4b03-b368-f133ba2e3207"", ""path"": ""/a"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""right"", ""id"": ""183ffab9-e7b5-4725-8f86-f5ebffacac5b"", ""path"": ""/d"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": """", ""id"": ""a4de7aee-17ad-42da-b998-3e6786f539bd"", ""path"": ""/delta"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Look"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""a9050587-3397-4943-a2f5-2460d569e3a9"", ""path"": ""/space"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Jump"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""00627db1-8aba-4583-bbf2-542aa494d173"", ""path"": ""/c"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Slide"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""be6d075a-d6bc-4050-87ba-d956df16d093"", ""path"": ""/c"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Crouch"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""52a1ffad-ac6f-4cbe-abe1-d7372f0d63a9"", ""path"": ""/leftShift"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Sprint"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""5bcaa323-ef69-4074-80f3-369270c8bed9"", ""path"": ""/f"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Interact"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""1a0db5ee-31f1-4c2c-9cd1-a0f12a1e2d34"", ""path"": ""/leftButton"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Fire"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""a58caf43-d923-4bca-aeed-f6e3f9d3b6f8"", ""path"": ""/rightButton"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Aim"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""258526fe-ed3e-4f48-b1a4-95d729837ef3"", ""path"": ""/b"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""ChangeFireMode"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""c209559d-315b-45b7-9fdc-ea9989cb6b91"", ""path"": ""/r"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Reload"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""38768f81-c209-4f6c-a5eb-67533f5bcbcd"", ""path"": ""/scroll/y"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""WeaponSwitch"", ""isComposite"": false, ""isPartOfComposite"": false } ] } ], ""controlSchemes"": [] }"); // PlayerLand m_PlayerLand = asset.FindActionMap("PlayerLand", throwIfNotFound: true); m_PlayerLand_Move = m_PlayerLand.FindAction("Move", throwIfNotFound: true); m_PlayerLand_Look = m_PlayerLand.FindAction("Look", throwIfNotFound: true); m_PlayerLand_Jump = m_PlayerLand.FindAction("Jump", throwIfNotFound: true); m_PlayerLand_Slide = m_PlayerLand.FindAction("Slide", throwIfNotFound: true); m_PlayerLand_Crouch = m_PlayerLand.FindAction("Crouch", throwIfNotFound: true); m_PlayerLand_Sprint = m_PlayerLand.FindAction("Sprint", throwIfNotFound: true); m_PlayerLand_Interact = m_PlayerLand.FindAction("Interact", throwIfNotFound: true); m_PlayerLand_Fire = m_PlayerLand.FindAction("Fire", throwIfNotFound: true); m_PlayerLand_Aim = m_PlayerLand.FindAction("Aim", throwIfNotFound: true); m_PlayerLand_ChangeFireMode = m_PlayerLand.FindAction("ChangeFireMode", throwIfNotFound: true); m_PlayerLand_Reload = m_PlayerLand.FindAction("Reload", throwIfNotFound: true); m_PlayerLand_WeaponSwitch = m_PlayerLand.FindAction("WeaponSwitch", throwIfNotFound: true); } public void Dispose() { UnityEngine.Object.Destroy(asset); } public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } public ReadOnlyArray controlSchemes => asset.controlSchemes; public bool Contains(InputAction action) { return asset.Contains(action); } public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } public void Enable() { asset.Enable(); } public void Disable() { asset.Disable(); } public IEnumerable bindings => asset.bindings; public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // PlayerLand private readonly InputActionMap m_PlayerLand; private List m_PlayerLandActionsCallbackInterfaces = new List(); private readonly InputAction m_PlayerLand_Move; private readonly InputAction m_PlayerLand_Look; private readonly InputAction m_PlayerLand_Jump; private readonly InputAction m_PlayerLand_Slide; private readonly InputAction m_PlayerLand_Crouch; private readonly InputAction m_PlayerLand_Sprint; private readonly InputAction m_PlayerLand_Interact; private readonly InputAction m_PlayerLand_Fire; private readonly InputAction m_PlayerLand_Aim; private readonly InputAction m_PlayerLand_ChangeFireMode; private readonly InputAction m_PlayerLand_Reload; private readonly InputAction m_PlayerLand_WeaponSwitch; public struct PlayerLandActions { private @PlayerControlsActionMap m_Wrapper; public PlayerLandActions(@PlayerControlsActionMap wrapper) { m_Wrapper = wrapper; } public InputAction @Move => m_Wrapper.m_PlayerLand_Move; public InputAction @Look => m_Wrapper.m_PlayerLand_Look; public InputAction @Jump => m_Wrapper.m_PlayerLand_Jump; public InputAction @Slide => m_Wrapper.m_PlayerLand_Slide; public InputAction @Crouch => m_Wrapper.m_PlayerLand_Crouch; public InputAction @Sprint => m_Wrapper.m_PlayerLand_Sprint; public InputAction @Interact => m_Wrapper.m_PlayerLand_Interact; public InputAction @Fire => m_Wrapper.m_PlayerLand_Fire; public InputAction @Aim => m_Wrapper.m_PlayerLand_Aim; public InputAction @ChangeFireMode => m_Wrapper.m_PlayerLand_ChangeFireMode; public InputAction @Reload => m_Wrapper.m_PlayerLand_Reload; public InputAction @WeaponSwitch => m_Wrapper.m_PlayerLand_WeaponSwitch; public InputActionMap Get() { return m_Wrapper.m_PlayerLand; } public void Enable() { Get().Enable(); } public void Disable() { Get().Disable(); } public bool enabled => Get().enabled; public static implicit operator InputActionMap(PlayerLandActions set) { return set.Get(); } public void AddCallbacks(IPlayerLandActions instance) { if (instance == null || m_Wrapper.m_PlayerLandActionsCallbackInterfaces.Contains(instance)) return; m_Wrapper.m_PlayerLandActionsCallbackInterfaces.Add(instance); @Move.started += instance.OnMove; @Move.performed += instance.OnMove; @Move.canceled += instance.OnMove; @Look.started += instance.OnLook; @Look.performed += instance.OnLook; @Look.canceled += instance.OnLook; @Jump.started += instance.OnJump; @Jump.performed += instance.OnJump; @Jump.canceled += instance.OnJump; @Slide.started += instance.OnSlide; @Slide.performed += instance.OnSlide; @Slide.canceled += instance.OnSlide; @Crouch.started += instance.OnCrouch; @Crouch.performed += instance.OnCrouch; @Crouch.canceled += instance.OnCrouch; @Sprint.started += instance.OnSprint; @Sprint.performed += instance.OnSprint; @Sprint.canceled += instance.OnSprint; @Interact.started += instance.OnInteract; @Interact.performed += instance.OnInteract; @Interact.canceled += instance.OnInteract; @Fire.started += instance.OnFire; @Fire.performed += instance.OnFire; @Fire.canceled += instance.OnFire; @Aim.started += instance.OnAim; @Aim.performed += instance.OnAim; @Aim.canceled += instance.OnAim; @ChangeFireMode.started += instance.OnChangeFireMode; @ChangeFireMode.performed += instance.OnChangeFireMode; @ChangeFireMode.canceled += instance.OnChangeFireMode; @Reload.started += instance.OnReload; @Reload.performed += instance.OnReload; @Reload.canceled += instance.OnReload; @WeaponSwitch.started += instance.OnWeaponSwitch; @WeaponSwitch.performed += instance.OnWeaponSwitch; @WeaponSwitch.canceled += instance.OnWeaponSwitch; } private void UnregisterCallbacks(IPlayerLandActions instance) { @Move.started -= instance.OnMove; @Move.performed -= instance.OnMove; @Move.canceled -= instance.OnMove; @Look.started -= instance.OnLook; @Look.performed -= instance.OnLook; @Look.canceled -= instance.OnLook; @Jump.started -= instance.OnJump; @Jump.performed -= instance.OnJump; @Jump.canceled -= instance.OnJump; @Slide.started -= instance.OnSlide; @Slide.performed -= instance.OnSlide; @Slide.canceled -= instance.OnSlide; @Crouch.started -= instance.OnCrouch; @Crouch.performed -= instance.OnCrouch; @Crouch.canceled -= instance.OnCrouch; @Sprint.started -= instance.OnSprint; @Sprint.performed -= instance.OnSprint; @Sprint.canceled -= instance.OnSprint; @Interact.started -= instance.OnInteract; @Interact.performed -= instance.OnInteract; @Interact.canceled -= instance.OnInteract; @Fire.started -= instance.OnFire; @Fire.performed -= instance.OnFire; @Fire.canceled -= instance.OnFire; @Aim.started -= instance.OnAim; @Aim.performed -= instance.OnAim; @Aim.canceled -= instance.OnAim; @ChangeFireMode.started -= instance.OnChangeFireMode; @ChangeFireMode.performed -= instance.OnChangeFireMode; @ChangeFireMode.canceled -= instance.OnChangeFireMode; @Reload.started -= instance.OnReload; @Reload.performed -= instance.OnReload; @Reload.canceled -= instance.OnReload; @WeaponSwitch.started -= instance.OnWeaponSwitch; @WeaponSwitch.performed -= instance.OnWeaponSwitch; @WeaponSwitch.canceled -= instance.OnWeaponSwitch; } public void RemoveCallbacks(IPlayerLandActions instance) { if (m_Wrapper.m_PlayerLandActionsCallbackInterfaces.Remove(instance)) UnregisterCallbacks(instance); } public void SetCallbacks(IPlayerLandActions instance) { foreach (var item in m_Wrapper.m_PlayerLandActionsCallbackInterfaces) UnregisterCallbacks(item); m_Wrapper.m_PlayerLandActionsCallbackInterfaces.Clear(); AddCallbacks(instance); } } public PlayerLandActions @PlayerLand => new PlayerLandActions(this); public interface IPlayerLandActions { void OnMove(InputAction.CallbackContext context); void OnLook(InputAction.CallbackContext context); void OnJump(InputAction.CallbackContext context); void OnSlide(InputAction.CallbackContext context); void OnCrouch(InputAction.CallbackContext context); void OnSprint(InputAction.CallbackContext context); void OnInteract(InputAction.CallbackContext context); void OnFire(InputAction.CallbackContext context); void OnAim(InputAction.CallbackContext context); void OnChangeFireMode(InputAction.CallbackContext context); void OnReload(InputAction.CallbackContext context); void OnWeaponSwitch(InputAction.CallbackContext context); } }