using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Item : MonoBehaviour { public enum ItemType { BluePotion, UnicornHorn, } public ItemType itemType; public int amount; public Sprite GetSprite() { switch (itemType) { default: case ItemType.BluePotion: return ItemAssets.Instance.PotionBlueSprite; } } public void AddAmount(int amountToAdd) { amount += amountToAdd; } public void RemoveAmount(int amountToRemove) { amount -= amountToRemove; } }