using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Create : MonoBehaviour { public GameObject[] objectToSpawn; public int z,y; // Start is called before the first frame update void Start() { int rand = UnityEngine.Random.Range(0, objectToSpawn.Length); Instantiate(objectToSpawn[rand], new Vector3(y,0,z), Quaternion.identity); } }