using UnityEngine; namespace Player.Camera { [CreateAssetMenu(menuName = "Player/Player Camera Settings", fileName = "PlayerCameraSettings")] public class PlayerCameraSettings : ScriptableObject { [SerializeField] private float mouseSensitivity = 1f; [SerializeField] private float minAngle = -90f; [SerializeField] private float maxAngle = 90f; public float MinAngle => minAngle; public float MaxAngle => maxAngle; public float MouseSensitivity => mouseSensitivity; } }