UnityBiz/Assets/scripts/CoinControler.cs
adamwi1000 b854205dcb test
2024-08-02 06:41:41 +02:00

61 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CoinControler : MonoBehaviour
{
public AdventureCoinsManager adventureCoinsManager;
void Start()
{
if (adventureCoinsManager == null)
{
adventureCoinsManager = FindObjectOfType<AdventureCoinsManager>();
}
}
void Update()
{
if (Input.GetKeyDown(KeyCode.G))
{
adventureCoinsManager.AddAdventureGold(10);
}
if (Input.GetKeyDown(KeyCode.S))
{
adventureCoinsManager.AddAdventureSilver(10);
}
if (Input.GetKeyDown(KeyCode.H))
{
if (adventureCoinsManager.SpendAdventureGold(5))
{
Debug.Log("Successfully spent 5 Adventure Gold.");
}
else
{
Debug.Log("Failed to spend 5 Adventure Gold.");
}
}
if (Input.GetKeyDown(KeyCode.D))
{
if (adventureCoinsManager.SpendAdventureSilver(5))
{
Debug.Log("Successfully spent 5 Adventure Silver.");
}
else
{
Debug.Log("Failed to spend 5 Adventure Silver.");
}
}
}
}