26 lines
671 B
C#
26 lines
671 B
C#
using UnityEngine;
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using UnityEngine.UI;
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public class MouseSensitivityController : MonoBehaviour
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{
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public Slider sensitivitySlider;
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private float mouseSensitivity = 1f;
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void Start()
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{ sensitivitySlider.value = mouseSensitivity;
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sensitivitySlider.onValueChanged.AddListener(OnSensitivityChanged);
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}
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void Update()
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{
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float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity;
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float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity;
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}
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public void OnSensitivityChanged(float value)
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{
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mouseSensitivity = value;
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Debug.Log("Czu³oœæ myszy zmieniona na: " + mouseSensitivity);
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}
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}
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